• Published December 15, 2016
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The views contained in this article are that of the author and should not be taken as the opinion of Geek Node as a publication.

2016 has been a great year for us at Geek Node. We attracted an enviable group of writers, adding more genres, entertainment streams and general geekiness to the brand, curated a growing fanbase of passionate readers, eager to engage with our content, strengthened relationships with our partners and crystallised a writing ethos that empowered and encouraged our team to be fair, candid and thoughtful.

Modern games are equally blessed and cursed with post-release support. While it’s easy to argue that games like Super Mario 64 were polished before a single consumer held that sweet grey cartridge in their hands, games like UFC benefit from robust player feedback and recent patches have gone a long way in addressing legitimate concerns – breathing new life into a finished product. What follows below are reflections on a few games I reviewed (Click here for my latest review, Super Mario Maker for the 3DS).

I kicked off the year with the highly underrated Plants vs Zombies: Garden Warfare 2 . While it won’t get a nod alongside heavyweights like Overwatch and Gears of War, I periodically return to it every two months to level up my characters and try to reclaim Zomburbia. Post-game support has been consistent (with the latest update coming in this week) and generous, with new characters, maps and modes. It may not be a sleeper hit in the way that Sleeping Dogs was, but it remains a solid game that will be worth picking up if you can find it cheap (copies are rarer than getting a platinum trophy in Super Meat Boy).

My highest-rated game for 2016 (strictly in terms of what I reviewed for Geek Node) was Ratchet and Clank . The game was a joy to play and hours would evaporate as I put on my completionist hat on and try to get every bolt, pick up every achievement and attempt to build the Ryno. Post-release support includes upgraded visuals and tweaks and balances to the unforgiving hoverboard races. I uninstalled it from my PS4 about five months ago, and I doubt i’ll play it again, but I did wring every drop of gameplay in my two playthroughs so I have no regrets with the score given.

I fanboyed a little less for Uncharted 4 . Even though the hype was real for 2016’s highest-profile title, and I was really excited to play it, I do think it was a victim of its own success. Beyond the amazing graphics and likeable characters, I couldn’t shake off the feeling that I was more of a spectator than in other games. I said “Story-telling is king for Uncharted, and this often means that autonomous control (or the traditional act of ‘play’) is diluted.” I still believe that to be true. The new ‘Survival’ update is out today, just in time for the holiday season, and while I will probably give it a skip (I uninstalled the game soon after finishing it) it is a title every PS4 gamer should play.

In closing I’d like to thank NiteFenix for all the hard work he has put into the website, I am very proud to write for Geek Node, Shout-out to my fellow writers and a huge thanks to everyone who read my articles. I truly appreciate the support. Catch you in the new year.

Click here to read all my Geek Node articles

MJ (@concerningmj)

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MJ Khan

Gaming / Entertainment Author at Geek Node

A veteran gamer and award-winning strategist, MJ enjoys eating chocolate eclairs and watching WWE. He completed his Masters coursework on videogame theory and enjoys writing about representation in games.

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Article Tags: featured · mj khan · ratchet and clank · super mario maker · uncharted 4 · video game reviews · video game reviewsd

Article Categories: Editorial · Games