Title: Boardgames.co.za: New Two-player Games
Author: Pyro
Recovered Author: Pyro
Published Date: 2015-12-01
Original URL: https://geeknode.co.za/2015/12/boardgames-co-za-new-two-player-games
Wayback URL: https://web.archive.org/web/20171112101155id_/http://www.geeknode.co.za:80/2015/12/boardgames-co-za-new-two-player-games/
Recovery Confidence: high

- Pyro

- 2 years ago

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This entry is part 5 of 7 in the series Boardgames.co.za Christmas Catalog
Boardgames.co.za has released their Christmas 2015 Catalog and I am here to share the news of these amazing games with you!

We take a look at their New Two-player Games. (Please bear in mind that this isn’t the only games they have available but merely some popular ones for this Holiday season)

All these games are available from Boardgames.co.za or one of their amazing retailers country wide! You can now look for one near you with their nifty Store Locator Tool !

Visit their Facebook page here ! Twitter @ ChiefKid_ZA

New Two-player Games

Patchwork

In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9×9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, advance your time token on the time track a number of spaces equal to the time shown on the patch, move the spool to that patch’s location in the circle, then add the patch to your game board. You’re free to place the patch anywhere on your board that doesn’t overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player’s time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent’s time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you sum the number of buttons on your game board, then take this many buttons from the bank.

What’s more, the time track depicts five 1×1 patches on it, and during set-up you place five actual 1×1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

When a player takes an action that moves his time token to the central square of the time track, he places the purchased patch (assuming he had purchased one and wasn’t passing), then takes one final button scoring from the bank. Once both players are in the center, each player loses two buttons for each blank square on his game board. Whoever has the most buttons wins.

Morels

Morels is a two-player card game of set collection. You must gather matching mushrooms and cook them. The more you have the more you score but some are rarer and score you more points.

Trambahn

In Munich at the end of the 19th century, the successful new tramway needs expansion, and the two opposing players in Trambahn are competing for the contract.

To do this, in a grid marked by cards players use their cards in three different ways: as passengers on the trams, as suggested stops on new routes to be built, and as money to pay for these routes. When laying out cards for suggested stops, players need to both match colors and build them in ascending order — but they also need to bring passengers to this tram line in order to score victory points for it.

The cards resemble postcards that feature street cars in Munich and historical parts of the city.

Steam Torpedo: First Contact

Steam Torpedo: First Contact is a game of underwater battle tactics for two players, with each game lasting 30 minutes on average.

Before facing his opponent, each player builds his or her own submarine by selecting ten tiles to outfit the different compartments. Shielding, faster engine or firepower: each submarine will thus be unique, and players will need to develop their own strategy!

On the game board, each submarine is represented by a cardboard cutout indicating its position relative to the enemy (front, back or side) and distance (in contact or away). During the battle, players use their five crew members to enable the compartments of their submarine. Various effects can be triggered, in particular to inflict devastating damage to the enemy submarine. A player wins by destroying the control room of the opposing submarine or by eliminating all opposing crew members.

This entry is part of 7 in the series Boardgames.co.za Christmas Catalog
<< Boardgames.co.za: New Strategy & Adventure Games Boardgames.co.za: New Micro Games >>

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Pyro

Guest Contributor - Tabletop at Geek Node

Pyro is a rambling pyromaniac of unknown origin who has a burning passion for all things fire related. (And board games). Controller by day gamer by night. He turns caffeine into reviews.

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Article Tags:
board game news · board games · Boardgames.co.za · New two player games · two players

Article Categories:
Games · Tabletop Game News
